//GUARDIAN MISSION SETTINGS //Overpass Mission //Card 1 //Custom map instance for princess tower // the index of the bombsite that CTs will spawn at (the index is different per map) mp_guardian_target_site 1 // what team will spawn randomly, 3 is team CT mp_randomspawn 0 //set spawn points mp_maxrounds 30 mp_roundtime 30 bot_difficulty 1 bot_quota 7 // whether or not to use respawn waves` // 1 will have then spawn in rolling waves // 2 has them spawn only when the whole team is dead mp_use_respawn_waves 2 mp_respawn_on_death_t 1 // who wins if time runs out (-1 == map default, 0 == draw, 2 == Ts, 3 == CTs) mp_default_team_winner_no_objective 2 mp_bot_ai_bt "scripts/ai/guardian/bt_op09_grunts_card1_2.kv3" // economy settings mp_startmoney 800 mp_maxmoney 16000 mp_afterroundmoney 0 mp_buytime 1800 cash_player_killed_enemy_default 300 // Money award to player when they kill an enemy (which then gets scaled per weapon) cash_player_get_killed 0 // Money a player can get when they are killed by another player cash_player_bomb_planted 100 cash_team_survive_guardian_wave 0 cash_team_elimination_bomb_map 1000 cash_team_loser_bonus 800 cash_team_loser_bonus_consecutive_rounds 400 mp_guardian_bot_money_per_wave 1000 //Override for buy status map info. 0 = everyone can buy, 1 = ct 2 = t 3 = nobody sv_buy_status_override 0 mp_buy_anywhere 1 mp_buy_during_immunity 0 // player weapons and equipment mp_ct_default_primary mp_ct_default_secondary "weapon_fiveseven" mp_ct_default_grenades "" mp_t_default_grenades "" mp_free_armor 2 sv_guardian_health_refresh_per_wave 50 sv_guardian_respawn_health 50 mp_autoteambalance 0 mp_t_default_secondary "weapon_p250" // bot gets easier on team T each time they win a round sv_bots_get_easier_each_win 2 sv_bots_get_harder_after_each_wave 1 sv_bots_force_rebuy_every_round 0 sv_auto_adjust_bot_difficulty 0 // bot weapons. if zero, bots may not use weapon type bot_allow_machine_guns 1 bot_allow_rifles 1 bot_allow_snipers 0 bot_allow_shotguns 1 // # of kills needed witht he special weapon to win the match mp_guardian_special_kills_needed 25 // which weapon is needed to get kills with to win the match // if this is blank, the players just need to survive until the round timer expires to win // make sure mp_default_team_winner_no_objective is set to have the CTs win if this is set to blank! mp_guardian_special_weapon_needed "%weapon_p90% || %weapon_awp%" mp_guardian_loc_weapon "#quest_weapon_awp_or_p90" // radius around the bombsite players can move, min is where warning starts, max is where damage occurs mp_guardian_player_dist_min 1200 mp_guardian_player_dist_max 1400