//GUARDIAN MISSION SETTINGS // map // de_train b site // dm_reset_spawns to reset spawn/bomb site // the index of the bombsite that CTs will spawn at (the index is different per map) mp_guardian_target_site 1 mp_bot_ai_bt "scripts/ai/guardian/bt_op09_grunts_card14.kv3" // what team will spawn randomly, 3 is team CT mp_randomspawn 3 mp_maxrounds 30 mp_roundtime 30 bot_difficulty 1 bot_quota 7 mp_autoteambalance 0 // whether or not to use respawn waves // 1 will have then spawn in rolling waves // 1 will have then spawn in rolling waves // 2 has them spawn only when the whole team is dead mp_use_respawn_waves 2 mp_respawn_on_death_t 1 // who wins if time runs out (-1 == map default, 0 == draw, 2 == Ts, 3 == CTs) mp_default_team_winner_no_objective 2 // economy settings mp_startmoney 800 mp_maxmoney 16000 mp_afterroundmoney 0 mp_buytime 1800 cash_player_killed_enemy_default 300 // Money award to player when they kill an enemy (which then gets scaled per weapon) cash_player_get_killed 0 // Money a player can get when they are killed by another player cash_player_bomb_planted 100 cash_team_survive_guardian_wave 2250 cash_team_elimination_bomb_map 0 cash_team_loser_bonus 400 cash_team_loser_bonus_consecutive_rounds 400 mp_guardian_bot_money_per_wave 2000 //Override for buy status map info. 0 = everyone can buy, 1 = ct 2 = t 3 = nobody sv_buy_status_override 0 mp_buy_anywhere 1 mp_buy_during_immunity 0 // player weapons and equipment //ct mp_ct_default_primary "" mp_ct_default_secondary "weapon_hkp2000" mp_free_armor 0 sv_guardian_health_refresh_per_wave 50 sv_guardian_respawn_health 50 //t mp_t_default_primary "" mp_t_default_secondary "weapon_glock" // set new items from other game modes sv_guardian_extra_equipment_ct "item_assaultsuit" sv_guardian_extra_equipment_t "item_assaultsuit" // bot gets easier on team T each time they win a round sv_bots_get_easier_each_win 1 sv_bots_get_harder_after_each_wave 2 sv_bots_force_rebuy_every_round 0 sv_auto_adjust_bot_difficulty 0 sv_guardian_max_wave_for_heavy 4 sv_guardian_min_wave_for_heavy 3 sv_guardian_heavy_count 2 // bot weapons. if zero, bots may not use weapon type bot_allow_shotguns 0 bot_allow_rifles 1 bot_allow_machine_guns 1 bot_allow_snipers 1 // # of kills needed witht he special weapon to win the match mp_guardian_special_kills_needed 10 // which weapon is needed to get kills with to win the match // if this is blank, the players just need to survive until the round timer expires to win // make sure mp_default_team_winner_no_objective is set to have the CTs win if this is set to blank! mp_guardian_special_weapon_needed "%weapon_ak47%" // radius around the bombsite players can move, min is where warning starts, max is where damage occurs mp_guardian_player_dist_min 700 mp_guardian_player_dist_max 900 //guardian bounds config mp_guardian_clear_all_bounds mp_guardian_new_bounds mp_guardian_add_bounds_pt -388.2 -826.0 -356.0 mp_guardian_add_bounds_pt 1287.2 -824.0 118.1 mp_guardian_add_bounds_pt 1388.4 -824.0 -356.0 mp_guardian_add_bounds_pt 1404.0 -827.7 118.1 mp_guardian_add_bounds_pt 1406.4 -899.9 -356.0 mp_guardian_add_bounds_pt 1402.0 -1596.7 118.1 mp_guardian_add_bounds_pt 1401.8 -1614.3 -356.0 mp_guardian_add_bounds_pt 1392.8 -1783.3 118.1 mp_guardian_add_bounds_pt 1356.9 -1785.9 -356.0 mp_guardian_add_bounds_pt -400.2 -1785.0 118.1 mp_guardian_add_bounds_pt -500.5 -1779.6 -356.0 mp_guardian_add_bounds_pt -504.3 -1743.7 118.1 mp_guardian_add_bounds_pt -505.4 -1726.1 -356.0 mp_guardian_add_bounds_pt -506.4 -1709.3 118.1 mp_guardian_add_bounds_pt -507.3 -1691.1 -356.0 mp_guardian_add_bounds_pt -509.7 -834.8 118.1