//GUARDIAN MISSION SETTINGS // the index of the bombsite that CTs will spawn at (the index is different per map) mp_guardian_target_site 1 // what team will spawn randomly, 3 is team CT mp_randomspawn 3 mp_maxrounds 30 mp_roundtime 30 bot_difficulty 2 bot_quota 12 mp_bot_ai_bt "scripts/ai/guardian/bt_grunts_card13.kv3" // whether or not to use respawn waves` // 1 will have then spawn in rolling waves // 2 has them spawn only when the whole team is dead mp_use_respawn_waves 2 mp_respawn_on_death_t 1 // who wins if time runs out (-1 == map default, 0 == draw, 2 == Ts, 3 == CTs) mp_default_team_winner_no_objective 2 // economy settings mp_startmoney 0 mp_afterroundmoney 0 mp_buytime 1800 cash_player_killed_enemy_default 0 // Money award to player when they kill an enemy (which then gets scaled per weapon) cash_player_get_killed 0 // Money a player can get when they are killed by another player cash_player_bomb_planted 0 cash_team_survive_guardian_wave 0 cash_team_elimination_bomb_map 0 cash_team_loser_bonus 0 cash_team_loser_bonus_consecutive_rounds 0 mp_guardian_bot_money_per_wave 0 // set to 1 for no kill rewards // cash_player_killed_enemy_factor 0 ` //Override for buy status map info. 0 = everyone can buy, 1 = ct 2 = t 3 = nobody sv_buy_status_override 3 mp_buy_anywhere 1 mp_buy_during_immunity 0 // player weapons and equipment mp_ct_default_primary weapon_m249 mp_ct_default_secondary weapon_fiveseven mp_ct_default_grenades mp_t_default_grenades weapon_smokegrenade weapon_hegrenade mp_guardian_give_random_grenades_to_bots 0 mp_free_armor 2 sv_guardian_health_refresh_per_wave 50 sv_guardian_respawn_health 50 mp_autoteambalance 0 mp_t_default_secondary "weapon_glock" mp_t_default_primary "weapon_xm1014" // set new items from other game modes sv_guardian_extra_equipment_t weapon_shield // bot gets easier on team T each time they win a round sv_bots_get_easier_each_win 1 sv_bots_get_harder_after_each_wave 2 sv_bots_force_rebuy_every_round 0 sv_auto_adjust_bot_difficulty 0 // bot weapons. if zero, bots may not use weapon type bot_allow_machine_guns 1 bot_allow_rifles 1 bot_allow_snipers 1 bot_allow_shotguns 1 sv_guardian_max_wave_for_heavy 5 sv_guardian_min_wave_for_heavy 1 sv_guardian_heavy_count 10 // # of kills needed witht he special weapon to win the match mp_guardian_special_kills_needed 50 // which weapon is needed to get kills with to win the match // if this is blank, the players just need to survive until the round timer expires to win // make sure mp_default_team_winner_no_objective is set to have the CTs win if this is set to blank! mp_guardian_special_weapon_needed "%weapon_m249%" // radius around the bombsite players can move, min is where warning starts, max is where damage occurs mp_guardian_player_dist_min 1500 mp_guardian_player_dist_max 1800 //guardian bounds config mp_guardian_clear_all_bounds mp_guardian_new_bounds mp_guardian_add_bounds_pt 1010.0 1852.0 127.6 mp_guardian_add_bounds_pt 470.5 1818.5 428.9 mp_guardian_add_bounds_pt 450.5 1818.5 127.6 mp_guardian_add_bounds_pt 305.2 1935.1 428.9 mp_guardian_add_bounds_pt -6.0 2443.4 127.6 mp_guardian_add_bounds_pt -6.0 3207.3 428.9 mp_guardian_add_bounds_pt -6.0 3244.3 127.6 mp_guardian_add_bounds_pt 408.8 3594.8 428.9 mp_guardian_add_bounds_pt 423.8 3602.0 127.6 mp_guardian_add_bounds_pt 495.4 3602.0 428.9 mp_guardian_add_bounds_pt 566.0 3601.9 127.6 mp_guardian_add_bounds_pt 596.6 3601.8 428.9 mp_guardian_add_bounds_pt 614.9 3601.8 127.6 mp_guardian_add_bounds_pt 633.2 3601.7 428.9 mp_guardian_add_bounds_pt 645.2 3601.5 127.6 mp_guardian_add_bounds_pt 743.8 3596.4 428.9 mp_guardian_add_bounds_pt 812.7 3511.9 127.6 mp_guardian_add_bounds_pt 1010.0 1915.2 428.9