//////////////////// bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty) bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty) bot_chatter off bot_defer_to_human_goals 0 bot_defer_to_human_items 1 bot_difficulty 1 bot_quota 10 bot_quota_mode fill cash_player_bomb_defused 0 cash_player_bomb_planted 0 cash_player_damage_hostage 0 cash_player_interact_with_hostage 0 cash_player_killed_enemy_default 0 // this isn't actually used cash_player_killed_enemy_factor 2 cash_player_killed_hostage 0 cash_player_killed_teammate 0 cash_player_rescued_hostage 0 cash_player_respawn_amount 0 cash_player_get_killed 200 cash_team_elimination_bomb_map 0 cash_team_elimination_hostage_map 0 cash_team_hostage_alive 0 cash_team_hostage_interaction 0 cash_team_loser_bonus 0 cash_team_loser_bonus_consecutive_rounds 0 cash_team_planted_bomb_but_defused 0 cash_team_rescued_hostage 0 cash_team_terrorist_win_bomb 0 cash_team_win_by_defusing_bomb 0 cash_team_win_by_hostage_rescue 0 cash_team_win_by_time_running_out 0 ff_damage_reduction_bullets 0.1 ff_damage_reduction_grenade 0.4 ff_damage_reduction_grenade_self 0 ff_damage_reduction_other 0.4 mp_afterroundmoney 600 mp_death_drop_defuser 0 mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best mp_death_drop_gun 2 // 0=none, 1=best, 2=current or best mp_deathcam_skippable 0 mp_defuser_allocation 0 // 0=none, 1=random, 2=everyone mp_give_player_c4 0 mp_force_pick_time 15 mp_forcecamera 0 // Set to 1 for team only spectating mp_free_armor 2 mp_freezetime 6 mp_friendlyfire 1 mp_ggprogressive_round_restart_delay 15 mp_ggtr_bomb_defuse_bonus 0 mp_ggtr_bomb_detonation_bonus 0 mp_ggtr_bomb_pts_for_flash 0 mp_ggtr_bomb_pts_for_he 0 mp_ggtr_bomb_pts_for_molotov 0 mp_ggtr_bomb_pts_for_upgrade 0 mp_ggtr_bomb_respawn_delay 0 mp_ggtr_end_round_kill_bonus 0 mp_ggtr_halftime_delay 0.0 mp_ggtr_last_weapon_kill_ends_half 0 mp_respawn_immunitytime 4 mp_halftime 1 mp_match_can_clinch 0 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds mp_maxmoney 10000 mp_maxrounds 4 mp_molotovusedelay 0 mp_playercashawards 1 mp_roundtime 3 mp_buytime 300 mp_solid_teammates 0 mp_startmoney 600 mp_teamcashawards 1 mp_timelimit 60 mp_warmuptime 20 mp_weapons_allow_zeus 1 spec_freeze_panel_extended_time 1 spec_freeze_time 2 sv_allow_votes 1 // Voting allowed in this mode sv_alltalk 0 sv_arms_race_vote_to_restart_disallowed_after 26 sv_deadtalk 1 sv_ignoregrenaderadio 1 mp_warmup_pausetimer 0 mp_halftime_pausetimer 0 mp_randomspawn 0 mp_randomspawn_los 0 sv_infinite_ammo 0 // mp_weapons_allow_map_placed 0 mp_weapons_glow_on_ground 0 mp_display_kill_assists 1 mp_respawn_on_death_t 1 mp_respawn_on_death_ct 1 mp_ct_default_melee weapon_knife mp_ct_default_secondary weapon_hkp2000 mp_t_default_melee weapon_knife mp_t_default_secondary weapon_glock mp_default_team_winner_no_objective 0 // 2 == Ts, 3 == CTs sv_gravity 800 // mp_respawnwavetime_ct 12 mp_respawnwavetime_t 12 mp_use_respawn_waves 1